If there’s a logic to this, and which character does and doesn’t get a 3D model before a battle, it’s lost on us.ĭespite these eccentricities the game is certainly more visually interesting than it’s ever been, but its other important improvement is in terms of online. Even odder is that the game isn’t in stereoscopic 3D at all except during battles and certain interiors like caves. The Pokémon battles run at a strangely low frame rate and yet this doesn’t seem to be a technical problem but a stylistic choice. Sometimes the game doesn’t look much better than a DS title whereas other times, particularly in the third person view, it’s very attractive. The graphics are strangely inconsistent though, suggesting the game was either rushed (which it doesn’t give the impression of in any other way) or Nintendo are running out of space on the cartridge.
#POKEMON X 3DS PRICE SERIES#
You now get generously animated 3D models that react to combat in a manner very similar to the Pokémon Stadium series of games – the combatants never actually touch but battles are now a lot more visually interesting. The previous Black and White games had already started to experiment with this but the significant change now is that the pokémon and their battles have completely abandoned the 2D sprites of the rest of the series. Pokémon X (3DS) – your next door neighbour has a violent lust for battle